A — Year-by-Year Milestones (Master Merge)

A single merged chronology consolidating the "year-by-year milestones" timeline from every cheat sheet in this knowledge base that has one (27 of 36 files). Each source's timeline is preserved verbatim under its topic; paper links are kept intact.

Compiled August 2026. A synthesized unified field timeline (the cross-cutting big beats, 2012–2026) is up top; per-topic timelines follow, grouped into six thematic parts.


Contents


The Unified Timeline (synthesized big beats, 2012–2026)

One merged field-level chronology distilled from all 27 per-topic timelines below — the moments that mattered across every subfield. Deep-dive dates and citations are in the per-topic sections.


Part I — LLMs: Architecture, Tokenization & Efficiency

Transformer / xFormer Catalogue

Merged from "Year-by-year shortlist" — XFormer_Catalogue_SOTA_Updated.md.

KV Cache

Merged from "Year-by-Year KV Cache Milestones" — KV_Cache_SOTA_Updated.md.

Mixture-of-Experts (MoE)

Merged from "Year-by-Year MoE Milestones" — MoE_SOTA_Updated.md.

Quantization

Merged from "Year-by-Year Quantization Milestones" — Quantization_SOTA_Updated.md.

Pruning

Merged from "Year-by-Year Pruning Milestones" — Pruning_SOTA_Updated.md.

Distillation

Merged from "Year-by-Year Milestones" — Distillation_SOTA_Updated.md.

Parameter-Efficient Fine-Tuning (PEFT)

Merged from "Year-by-Year PEFT Milestones" — PEFT_SOTA_Updated.md.

Scaling Laws

Merged from "Year-by-Year Scaling Milestones" — Scaling_Laws_SOTA_Updated.md.


Part II — LLMs: Training, Reasoning, RL & Agents

Reasoning Technologies

Merged from "Year-by-Year Reasoning Milestones" — Reasoning_Technologies_SOTA_Updated.md.

Policy Optimization

Merged from "Year-by-Year Milestones" — Policy_Optimization_SOTA_Updated.md.

Agentic Intelligence

Merged from "Year-by-Year Agentic Milestones" — Agentic_Intelligence_SOTA_Updated.md.

Prompt · Context · Harness · Graph Engineering & Self-Improving AI

Merged from "Year-by-Year Milestones" — Prompt_Context_Harness_Graph_Engineering_SOTA_Updated.md.

Test-Time & Training-Free Optimization

Merged from "Year-by-Year Milestones" — Test_Time_and_Training_Free_Optimization_SOTA_Updated.md.


Part III — Data & Evaluation

Data Collection & Curation

Merged from "Year-by-Year Data Milestones" — Data_Collection_Curation_SOTA_Updated.md.

Metrics & Evaluations

Merged from "Year-by-Year Eval Milestones" — Metrics_Evaluations_SOTA_Updated.md.


Part IV — Generative Models: Diffusion, Video, 3D & World

Diffusion Models

Merged from "Year-by-year Highlights" — Diffusion_Models_SOTA_Updated.md.

Video Generation

Merged from "Year-by-Year Video Generation Milestones" — Video_Generation_SOTA_Updated.md.

3D & Multi-View Generation

Merged from "Year-by-Year Milestones" — 3D_MultiView_Generation_SOTA_Updated.md.

World Models

Merged from "Year-by-Year Milestones" — World_Models_SOTA_Updated.md.


Part V — Neural Rendering & 3D Reconstruction

NeRF

Merged from "year-by-year milestones" — NeRF_SOTA_Updated.md.

Year Milestones
2020 NeRF (Mildenhall et al., ECCV best paper), NSVF, Plenoxels-precursor, NeuralVolumes.
2021 Mip-NeRF, NeRF in the Wild (NeRF-W), Plenoxels, KiloNeRF, NeRD, NeuS, VolSDF, NeRFactor, BARF, Nerfies, HyperNeRF, NSFF, GIRAFFE.
2022 Mip-NeRF 360, Instant-NGP, TensoRF, Plenoctrees, PixelNeRF, Block-NeRF, EG3D, Ref-NeRF, BakedSDF, Mobile-NeRF, GET3D, GANcraft, NeRF--.
2023 Zip-NeRF, NeuralAngelo, K-Planes, Tensor4D, NerfStudio launches, DreamFusion, Latent-NeRF, ProlificDreamer (VSD), Magic3D, Zero-1-to-3, RealFusion, SJC, LRM, Nerfacto, NerfAcc; 3DGS arrives in August (SIGGRAPH'23) and disrupts the NVS landscape.
2024 MERF / SMERF, NeRO, TensoIR, Wonder3D, Era3D, V3D, Stable Video 3D, NerfDiff, FreeNeRF, RegNeRF, LERF+SAM, GS dominates real-time NVS, NeRF retains generative + relighting + mesh extraction.
2025 Foundation feed-forward 3D generators (LRM v2, Trellis, Hunyuan3D-2); feed-forward pose+geometry foundation models (VGGT, CUT3R) replace COLMAP; native 4D Gaussian primitives; hybrid NeRF+GS pipelines; relightable BRDF at scale (Ref-NeRF descendants).
2026 4D foundation models (NeRF and GS combined), on-device feed-forward 3D, world-model rollouts in the AV / robotics simulators built around NeRF and GS as the universal scene language.

Key

The NeRF arc (\(2020 \to 2026\)) introduced volume-rendering MLPs; 2021–2022 solved aliasing, speed, surfaces, dynamics, and 3D-aware GANs; 2023 delivered SOTA quality (Zip-NeRF, NeuralAngelo) just as 3DGS arrived; 2024–2026 repositioned NeRF as the accuracy-first 3D representation — relighting, dense mesh, generative pipelines, hybrids — while 3DGS owns real-time NVS.

Gaussian Splatting

Merged from "year-by-year milestones" — Gaussian_Splatting_SOTA_Updated.md.

Year Milestones
2001 Zwicker et al. EWA splatting — foundational 2D footprint formula.
2018 Pulsar, NSVF, surface splatting renaissance.
2020 NeRF (Mildenhall et al.) — the implicit baseline 3DGS would overtake.
2022 Plenoxels, Instant-NGP — explicit / hash-based fast NeRFs.
2023 (Aug) 3D Gaussian Splatting (Kerbl et al., SIGGRAPH'23) — the watershed paper.
2023 (Q4) DreamGaussian, Mip-Splatting prototypes, SplaTAM, LangSplat, GaussianEditor.
2024 (CVPR) 4DGS, Deformable 3DGS, Scaffold-GS, GaussianAvatars, GaussianPro, PhysGaussian, MipSplat, Spacetime Gaussians, Dynamic 3DGS.
2024 (SIGGRAPH) 2DGS, Hierarchical 3DGS, StopThePop, NeuRAD, OmniRe.
2024 (Q3-Q4) Mip-Splatting refinements, Relightable 3DG, GES, GS-IR, GShader, LightGaussian, EAGLES, SOG, Trellis-style feed-forward generators.
2025 Foundation feed-forward 3DGS (LGM, Splatter Image v2, MVSplat, NoPoSplat, AnySplat); pose-free geometry backbones (VGGT, π³); principled density control (SteepGS); diffusion clean-up (Difix3D+); tuning-free 4D generation (Free4D); GS in production at Niantic, Polycam, Luma, Apple Persona, Codec Avatars 3D; GS becomes the universal AV / world-model 3D representation.
2026 World-model + 4DGS coupling (Cosmos, GAIA-2); on-device <50 MB scenes; differentiable physics + GS in robotics training; closed-loop AV simulation built around per-actor + per-scene Gaussians; "Gaussian renderer" is a standard module like "rasterizer".

Key

The arc: 2023 introduced 3DGS; 2024 built every major variant (geometry, dynamics, compression, generation, SLAM, avatars, AV); 2025 pushed toward feed-forward foundation models and on-device serving; 2026 fuses 3DGS with world-models and physics so a single representation supports rendering, simulation, generation, and learning.

Neural Rendering

Merged from "Year-by-Year Milestones" — Neural_Rendering_SOTA_Updated.md.

Structure from Motion

Merged from "Year-by-Year SfM Milestones" — Structure_from_Motion_SOTA_Updated.md.

Delighting & Relighting

Merged from "Year-by-Year Milestones" — Delighting_Relighting_SOTA_Updated.md.

Photorealistic Avatars

Merged from "Year-by-Year Milestones" — Photorealistic_Avatars_SOTA_Updated.md.


Part VI — Core Vision, Robotics & Autonomy

Vision-Language-Action (VLA) Models

Merged from "Year-by-Year VLA Milestones" — VLA_Models_SOTA_Updated.md.

Autonomous Driving

Merged from "Year-by-Year AV Milestones" — Autonomous_Driving_SOTA_Updated.md.


Files without a year-by-year timeline

These sheets have no standalone year-by-year section: Attention, CV Principal Deep Dive, CV Principal Math, Diffusion Derivations, Foundation Models, Reward Functions, RL Training Strategies & Recipes, Tokenization & Context (v1 & v2).